Slow Session Prep

GMing once per month is turning out to be a really good thing. Rather than hammering out sessons and scenarios in rapid-fire mode, having several weeks to plan is fantastic. After our first CyberTex game session, I decided to re-read William Gibson’s Neuromancer for inspiration. During this time I started working on game session #2,…

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Adventure Design By Scenes

More thoughts on adventure design — probably been written about a lot in the last 40 years, but I just caught on. Here goes. My current GURPS campaign isn’t a standard dungeon crawl. It’s CyberPunk, in an open-ended world. It isn’t 90% combat related. I want it to be about 80% skills and roll-playing. You…

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