New Player’s Handbook

newPHSo, yeah, I bought it. I’ll send a copy to my nephew via Amazon, as it is easier for shipping and a lot cheaper.

I spent a few minutes at lunch looking through this new core rulebook. It is a well-written book. Well-edited. Easy to navigate.

This new edition is really not backwardly compatible at all with 1e or 2e. You’d just have to fudge it and recreate your characters.

They seem to have eliminated character class restrictions based on character race. Anyone can be anything. I kind of like that. It is more inclusive.

I also see no mention yet of level limits for demi-human races. 1e and 2e always assumed level limitations for non-humans, for game balance. With such long lifespans, long-lived races would easily dominate humans given hundreds of years to advance in level. I am curious to see if they have inserted some other counter to this problem in the new edition or if they just ignore it.

The artwork is all really nice and slick.

They’ve split the Magic User class into 3 — Sorcerer, Warlock, and Wizard. Monk’s are now powered by Ki magic force.

There are two new races: 1/2 Dragons, and 1/2 Demons, called Dragonborne and Tiefling.

In the old editions, it always seemed like most adventurers were assumed to get to the mid levels of 6-9 level and kind of stay there for a while. Over 10th level was pretty damned powerful. 12th or 13th was badass. The new books give me the feeling that attainment of higher than 10th level is assumed to be more common. Maybe I’m wrong about that. It just seems like this new edition has some of the stink of “power gaming” on it. More later as I read more.

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