The players pick up exactly where they left off from session 4. They are standing before an animated 3-d construct of an insectoid alien’s head, who has said “I was one of the ancients, and I’ve brought you here…to kill me.” The insect-like Protectors surround the players and the 3d-printing pedestal. The image communicates via the universal translator held by the Protector Chief.
The group questions the alien. It explains that this world is its prison. “Why do you want to be killed? Can we simply take you to another planet.” No, says the alien, who goes on to explain that thousands of years before he was a political dissident in the highly oppressive society of the Ancients, known to Zal as the Precursors. Their civilization had grown to a very high tech level, but had become controlled by a “death cult” at its upper echelons. They wished to destroy all intelligent life outside their own culture. This ancient, apparently a person of some influence, sought to change this as well as return a sense of positive purpose to the Precursor society. For this, his mind was stripped from his body, transferred to an artificial matrix, and he was imprisoned on this world on the outskirts of Precursor space, to exist in a state of limbo, alone and going mad, for eternity.
Now the alien wishes for the players to destroy his disembodied consciousness. He reveals that the “Heart of the Gods” worshipped by the Protectors, is in fact simply a minor broadcast power outlet of the true Heart of the Gods – a contained singularity power source, housed hundreds of feet below in a chamber in the bedrock of this planet. He reveals further that his mind is actually stored in the very structure of that singularity. He tells them that they must not allow that level of technology to infect their society, and that by helping him — by killing him – they’ll be serving their own civilization. When they revealed that they understood the true, disruptive potential of the Heart of the Gods (at the end of the last session), he knew he could reveal himself to them.
In talking to the alien, they discover that the weird “cells in space” they have seen on the Precursor star maps represent a planet-killing weapon apparently unleashed after this being’s imprisonment. Not good, as it is headed for Imperial space (at sublight it’s a long way away).
The players voice their concerns that destroying this device, containing a singularity, might destroy the planet and thus annihilate the Protectors. The alien voices some disdain for the Protectors, but also admiration for the groups ethics. He suggests that they might first relocate the Protectors. They decide to move them to Zal’s World – the moon in this system which they first visited. The Protectors, it is determined, could survive there. The Precursor agrees to command the Protectors to cooperate. They believe him to be a god. He tells them that the PCs are the Messengers of the Gods.
The 3d printing pedestal slides sideways, revealing an elevator platform. The team takes it hundreds of feet down, and find themselves in a massive chamber. In the chamber is a circular 200 foot deep pit – smooth metal sides, 90 feet across. The chamber is bathed in shifting blue-green glowing light that shifts eerily on the walls.
Halfway down (100 feet) is a 15 glowing translucent globe suspended in the very middle of the pit, held in place by four 5′ wide metal spokes extending from the walls of the pit. The Heart of the Gods, and the container of the alien dissident’s consciousness. The walls of the chamber and the pit are featureless. Not visible controls or technology. Silent.
The team examines the room, and decides the best way to destroy the machine would be to put a high explosive charge against it. Back up in the main chamber, the Alien agrees, stating the spinning singularity is held in place in the middle of the globe be a complex matrix of artificial gravity fields. Disrupting those fields violently, even for a moment, should destroy the system.
Now – logistics. They need to move the Protectors and they have no explosives. The team decides to return to Mylor and get the much larger Type-A Merchant ship. While there, the team acquires explosives from a mining supply company, a timer and detonator, and some rope to lower a team member down 100 feet to one of the beams holding up the Heart of the Gods. A week there to maintain the ship, and another week in jump and they find themselves back on the Precursor system. They spend a couple of days moving the Protectors to Zal’s World. They then return to the Precursor “prison”. As a show of gratitude, the alien uses the 3d printer to create a data module for Zal, containing cultural info on the Precursor society. For the rest of the team, it creates a smooth black sphere the size of a softball — a universal translator.
Then they get the hell off that planet.
From 200 planetary diameters they turn the ship, train the sensors on the rocky little world, and watch the planet disappear into the singularity, releasing a burst of radiation — the last trace of dead god.
Back on Zal’s World, the small red humanoid aliens meet their new Protectors.
Elapsed game time: 8.7 weeks.