A V&V Update

I’ve been digging deeper into The Mighty Protectors – Villains & Vigilantes 3.0 over the last few days. I created my first character. I’ve been looking at the excellent Marvel Comics character write ups at MP Writeups.

I never thought I’d say this, but I think this game may be a superior superhero RPG to Champions. It’s at least just as good. I think that with regard to game balance it is superior. The combination of limits on the point totals of basic characteristics and abilities helps, but I think the real genius is limiting the average damage of attacks based on the total point value of the character. Keeps things in line.

 

2 thoughts on “A V&V Update”

    1. At first I wasn’t sure. After I run a few mock combats I’ll have it better figured out. The damage scaling is way different, but after doing some calculations it works. The approach is way different that Champions, on nearly everything. But it works. This is not an easy thing for me to admit. You know I love Champs! As I’ve said, the only thing I think it falls short on is martial arts, though you could build a very good martial artist. They just don’t have a bunch of martial arts maneuvers spelled out.

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