I didn’t write this one up right after the game, but here are Jeff’s notes. Pretty complete…
Traveller Session 20 Writeup (from Jeff’s notes, probably a bit “noisy”)
Into The Void – Session #20
9 Jan 2021 (Sat) Start 1:00PM.
Bob Loftin, GM. Players: Randy (Roger), William (Barney), David (Flint), Jeremy (Art), Jeff (Lucky)
We exit the complex, board ship. We are at point #1 on Bob’s star map.
Our air raft is damaged. Jeremy (+3) is the best suited (mech and air raft) to attempt repair. Jeremy rolls, great success, air raft is fixed.
Roger (+4) pilots ship, rolls for Jump 1, success.
We are now in system #2. There is a gas giant here. We have enough fuel to jump to #3, if we want. We scan – 20 planets, 1 gas giant, couple of icy worlds, no signs of signals.
Nebula – glowy gas. We can scan one hex ahead. Art (+2 navigator) rolls, does not detect anyhing in “empty” hex between #2 and #3.
We make it to point #3. There is a gas giant in this system. We scan, art rolls 6+2 = 8. There is a star ahead with 9 planets, we can’t tell if there is a gas giant here. (target scanned = #4).
Zal – Would like to find an actual Precursor city or outpost. Care needed, they could have sophisticated defense systems.
Roger rolls for jump – rolls 11, successful jump to #4.
ARRIVAL AT ICE PLANET:
We arrive at #4, one gas giant, 9 planets. Barney (+3 computer) scans. Barney finds one planet with a lot of water, scanning as we go. Ass we get close, we find it is ice. It is planet number 4 in this system. 80% water, frozen, 20% land. One fairly large continent on southern hemisphere. No moons. We pick up a radio signal beacon – standard Imperial, very weak.
LIFE FORMS AND CRASHED CARGO SHIP:
Appears to be life on this planet. In distance, a herd of creatures stomping through snow and ice. Flying beings, as well. We approach the radio signal, a distress beacon. We see the wreckage of a large cargo ship, a crash site. Looks like the back section just fell off. Front is mostly under snow and ice. Terrain is frozen. 200 foot cliff goes up to mesa above. The ship is much, much larger than ours, maybe 300 feet long.
Two large holes in front part of ship, open to air. The back of the ship has a large hole.
We each arm ourselves with 5 grenades.
We land. I (Lucky) fly drone to survey the crashed ship. Ship is three decks high, catwalk visible from hole in back. We see cargo containers, hole at left of ship, destroyed cargo area. Northwest hole at front of ship is the crew quarters. No bodies seen anywhere.
From hole in side of ship, we see four heat signatures. Moving closer, we see that they are twice the size of humans, look like gorillas or apes. Bringing drone closer, we see that they are not moving, appear to be asleep or perhaps in hibernation. They look like predators. Zal does not know anything about these life forms.
The crates look like they contained prefab building materials.
Outside of ship – snow and ice. No markings evident. Our plan – Fardt will stay on our ship. I will stay as nearby our ship as possible, will keep tabs on sleeping lifeforms with drones. Everyone else will form a team to enter the crew area and explore through the NW hole in the crew section.
The away team enters the crew compartment. Art knows the general ship layout. Crew compartment is on three levels. The party is trying to make their way to the control bridge. They encounter a hatch, frozen closed. Flint, strength 10, tries to open it.
— END OF SESSION #20 —
Elapsed game time: 241