Dry Spell?

I had intended to get a lot of GURPS game planning done on my trip to London/Europe in July. On the way over I did spend a lot of time brainstorming, writing and rewriting parts of Game 4 for my CyberTex campaign, and reading from a cyberpunk anthology (one that I’m not very impressed with). But frankly I was not happy with what I came up with. I was going to go with it and run the game the weekend after I got home, but I was so damned jetlagged and flat out exhausted that I had to once again cancel that game. It’s taken me a month to really get my mind right again. I just can’t do skateboarding trips like that anymore – no Henry Rollins red-eye flight endurance and coffee marathons. I was just depleted upon my return, though I had a really good time on the trip. I managed to get 3rd in the “Legends” freestyle division (ages 40+), which I think is good since 2nd place went to a guy who currently enters Pro at most contests, and 1st went to a former pro who is still really good. I managed to place above the other old guys, who were all really great to skate with.

Anyway, I am not feeling like thinking about RPGs again. I have one more skate trip planned for this coming weekend, and some filming to do for skate video project, but other than that my mind is on gaming. With the days getting shorter this is a good thing.

I’ve been listening to various episodes of the Gaming & BS Podcast, reading some good gaming blogs like DM David, and just essentially getting back into the right creative mind-space. I realized that perhaps some of the things I was trying to force into the CyberTex campaign just don’t need to be there. I think I’ve been trying to over-overcomplicate matters. I want things in the game to be somewhat complex, but the way I was going was just getting unmanagable. It is harder to write games that involve a lot of investigation and clue finding, but also cater to a certain amount of action and other stuff. And as I have probably noted before, the nature of Cyberpunk doesn’t really encourage long-term adventuring party formation. But I think I’ve come up with a reasonable way to bring the PCs back together — one that makes sense and that I’m happy with. I will have to diverge a bit from the hardcore cyberpunk every man for himself ethos, and blend in some more cooperative story elements, while maintaining the classic cyberpunk atmosphere.

Sooooo…I need to go through my many notes and versions of Game 4 and see what I want to keep, what to change, and what to throw out, add some stuff, and bring it all together. Yeah, I do kind of agonize over these games. If I didn’t we would have played a lot more, but I really take a lot of pride in these game sessions, and I want each one to be better than the previous, and I want to do better as a GM each time.

Also, I keep being out of town or having to work on the weekend our D&D group plays. That sucks. I miss playing my monk.

 

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