Finally getting serious about writing up CyberTex Episode 4. I’ve got this nice notebook and a nice pen, and I’ve spend a lot of time noting ideas for this game, so tonight I started typing it up. I’m doing it, once again, in scenes. This may be a much more free-ranging game. A lot less certainty about what actions the PCs will take, which is fine, it just means I’ll have to be thinking a bit faster. This is intended to be a one-session game. I have some encounter scenarios I can drop in when appropriate. They are flexible that way. I’m working on a contingency tree for the game as well — if they do this, then this, but if they do this, then this other thing, etc etc. I’ve used this before and it helps me guide the game a bit without railroading the players. And finally, I’m working on some interesting NPCs to encounter, as well as weaving the character backgrounds into the game. Will probably throw in a few hooks for future games as well. Fun!