Reading and RPGs

Reading lots of fun and weird stuff, or informative interesting stuff, enhances the Gamemaster’s “game” tremendously. It’s one of the really great aspects of being a gamer. It’s hard to avoid. If you are a gamer, and especially a GM, you are always looking for inspiration, source material, and ideas for your game.

Sometimes it’s hard to keep your genres separated. You know – you start out in a fantasy setting, but then you watch Mad Max and get drawn into the post apocalyptic mindset, and soon your orcs are driving cars across the wasteland.

Is this your experience too? Is it just me?

Anyway, I’ve been reading all the Hellboy compilations. Well, not all of them. I’m on number three right now. Good stuff.

First Session!

Well, we had our first GURPS session on Saturday. Well, sort of.

I had the guys over to work on character concepts. As I fully expected, we spent a lot of time catching up. The guys I’m gaming with are all old highschool friends. They were not my regular gaming group, but I played some Champions with them. Anyway, a lot of catching up was needed, and it was a lot of fun.

The two guys who got there “on-time” decided on a couple of general ideas of characters. I really liked their ideas, and I think the game is going to be fun.

It was really fun seeing the interaction of these two friends as they talked about characters. I’ve known these guys for most of my life, but as I’ve said, they weren’t my main group of friends. It was incredible to see how their friendships really haven’t changed in all this time, and it was clear that they’ll have a very tight gaming “team” for GURPS, D&D, or whatever.  I’m sure it is nice to make “new” gaming friends, but it is really great to just be able to rekindle the fire that has been simmering for 30 years.

 

The Player from Hell

All this character creation thought has brought back memories of my most difficult player ever. This guy played Champions and D&D with us. He’d always create a character so lopsided – both physically and psychologically – that he’d be a pain in the ass. Example: in a regular 200pt Champions game, his favorite character had a 9 speed, practically no defenses, a 36 Dex,  and his major power was the ability to throw knives (armor-piercing ranged killing attacks) on autofire. Had I been older, I’d just said “no way”, but I was only about 17 or 18, and he was over 20, and I allowed this bullshit to go on. hahahaha. So you have this “superhero” who really goes beyond the “Dark Champions” vigilante stereotype right into the psychotic murderer zone.

This is the same guy who, when DMing a D&D game, would start your character at Zero Level, and then make it hard as shit to even find a mentor to get trained in a class.

Thinking back, I’m not sure what this guy was trying to prove, other than lording power over others and showing “how smart” he was. And he was a super smart guy. And frankly, he was a really good guy too. Love that guy to this day, BUT he was the Player/GM from hell.

I learned a lot about how to game from this guy. Just – do – the – opposite of what he did.