GMing once per month is turning out to be a really good thing. Rather than hammering out sessons and scenarios in rapid-fire mode, having several weeks to plan is fantastic.
After our first CyberTex game session, I decided to re-read William Gibson’s Neuromancer for inspiration. During this time I started working on game session #2, and had probably six false starts. Each false start, however, got me closer to a good outline for the next session. I want everything to make sense, and this becomes harder when you try to interweave the lives of four PCs into the overall arch of the campaign.
Anyway, I’ve been away from campaign planning for about 3 days, as I finished that book and did various other things. The book as been percolating around in my head a lot. Listening to the audiobook in the car helps too. It’s good to hear someone reading the novel dramatically, with a nice voice. It creates the atmosphere that I just don’t quite achieve reading silently. The more think about the novel, the more ideas I get for the game. Not stuff that will change the big-picture direction of the campaign, but cool stuff to add in and give it the right flavor.
So I will now revisit my session #2 notes and the campaign notes, and continue convoluting the story.
One thought on “Slow Session Prep”
Very often, I find that my best ideas for any game I’m running don’t occur to me until a few days before the next game session, and then I’m scrambling to prepare them for play. I wish I could just squeeze the creativity out of my head at will, like toothpaste out of a tube.