Reworked them so they make a bit more sense. Part of the process is to make sure there are opportunities for each of the player characters to contribute to the game using their unique skills or simply the interests of the player. I do this for every game, and SAFCO always surprises me with what they decide to do anyway. But at least I’m ready with something.
Tomorrow I’ll go back over the material, add embellishments, complications, challenges, and more possible twists and turns. Once that is all done, I look at everything I go back in one more time and add in more descriptive elements to insure a science fiction atmosphere. I also look at it to make sure nothing is going to straight-up blow up the campaign, like having the PCS acquire too much money, etc.